

Overall, that amounts to 11,500 samples, yet the user only ever has to juggle a few parameters. Each instrument, for example, has 10 velocity ranges and 10 round-robin variations, so any one of 100 samples might play when a note is pressed. It's clear that the hard technical work has already been done by the musicians, engineers and programmers, leaving the end user with very little to worry about besides making creative decisions. The other major sound-shaping tool is an attack-time slider, which is able to apply different ratios to each instrument, effectively softening solo drum, stick and rim samples to a lesser degree than the ensemble ones.Ĭontrol panel aside, the most important thing to say about Taiko 2 is that it sounds excellent, almost regardless of what notes are being struck on the keyboard.

Taiko 2's reverb is also a convolution type and has 16 presets, this time with additional wet and dry sliders for finely controlling the effect level.įurther sound adjustments can be made using a stereo width control, and by altering the level of virtual valve saturation. A menu called EQ DNA is actually a list of convolution-type EQ presets, its response curves having been taken from various location recordings. Equalisation is handled by low, mid and high sliders, and high- and low-pass rotary controls. Operating within Kontakt, Taiko 2's custom interface provides easy-to-use tools for shaping the sound of the instrument files. Together, the instrument files allow users to either tackle the whole orchestra at once, or zoom in on specific instruments, when they're all that's required. The same options are repeated for the Solo Drum instruments, which, of course, are recordings of a single performer. Distinction is made between drum, rim and stick ensembles, and there are close and front-of-stage microphone versions of each. The Ensemble files are simpler, each one focusing on a certain instrument type. The four Kit variations in the menu are derived from low, mid, high and close microphone positions. Of those, the Kit files are the largest and include drum, percussion and voice parts that are assigned to specific keyboard notes so that they can be played easily using a controller keyboard. The actual sound samples appear in Kontakt as part of a series of 'instrument' files, which are categorised as Kit, Ensemble and Solo Drum. Pattern names such as Hell's Pass, Prehistoric, Palace Guards, Dragon Warlord and Dojo Fight give a fairly clear idea of what sort of scene each one is designed to evoke! Possibly the best way to get to grips with the content is to load a selection of the 20 MIDI performance files into a DAW and listen through a few times, studying the note patterns as they play. Unlike Stomp, Taiko 2 exclusively showcases Japanese drums, multisampled and programmed to function as an instrument within NI's Kontakt.
JAPANESE TAIKO PERCUSSION FULL MAC + TORRENT MOVIE
It is used extensively during energetic movie action sequences and a recent appearance of Stomp at the 2012 Olympic closing ceremony demonstrated that it also translates onto the big stage. Film makers and theatrical producers are well aware of the dramatic power of ensemble drumming and percussion playing.
